![]() I've tried using it as post effect and blend modes. Originally posted by Scotty9339:That works a lot better but I still get like a black overlay on the screen but the full image shows up in the layer preview. It looks like it pixelates and distorts half the scene. I'm not quite sure what it's supposed to do though. Mostly just changing the uniforms at the top to be accessible via the auto-generated shader interface. It needed some slight changes in the syntax to match Hexels' shader inputs, but nothing too serious. Out of curiosity, I dropped it into Hexels. Hexels only uses fragment shaders, so I snipped out the pixel shader part. It's copied out of a google doc, so the formatting may be a little off.Īs for the shader you posted, it's actually two shaders: a vertex shader (operates on the geometric points of a scene) and a fragment (pixel) shader (determines the color of a given pixel on the screen). For the time being, I've posted a copy of the shader tutorial on my personal website: We're in the process of moving to a new website, and not all of our tutorials have been migrated yet. Vec2 tlPos = floor(cPos / vec2(size, size)) Vec4 PostFX(sampler2D tex, vec2 uv, float time)
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