![]() You can still play the demo on Steam for yourself, if you’re environmentally minded. Speaking of which, Terra Nil doesn’t have a release date yet. We’ll have to see whether the game goes down as well when it’s eventually released. I see the sharp increase in concurrent players last Tuesday as probable badge-farming, but the second peak over the weekend followed by a shallower tail-off seems more like legit interest in the demo. Terra Nil is an intricate environmental strategy game about transforming a barren wasteland into a thriving, balanced ecosystem. It does seem to be generating a fair bit of buzz among denizens of Twitter too, and I don’t think the badge-farming hypothesis can explain that away. This might mean that fewer people than appeared played Terra Nil’s demo over the course of Next Fest, but I had a fun time with it nonetheless. Sometimes it's difficult to see the wood for the trees. Carless advises devs not to be too chuffed if their game’s demo saw a lot more interest than they would’ve expected, putting it down to Valve’s gamification of Steam and the resulting shenanigans by some players to make numbers go up. Stats show that 489,000 individual account holders played Terra Invicta’s demo, but around 250,000 of those did so for less than ten minutes. Players were using third-party apps such as Archi’s Steam Farm to level their Next Fest badge automatically without having the games installed, or even the Steam client open.Ĭarless expands on the badge-farming explanation using the example of another demo from Next Fest beginning with Terra: Pavonis Interactive’s alien conspiracy 4X Terra Invicta. Badge XP maxed out after 10 demos but some people were playing hundreds of demos, even more than a thousand in some cases. What’s happening here? Is it weird, or just an immediate flurry of interest after Steam Next Fest began last week? Carless rightly points out that Valve incentivised this Next Fest by offering badges, which levelled up higher the more demos any individual account holder played during the week. It's a big wobbly line that goes up quickly and back down just as quick, basically. Player counts peaked again at 30,042 at 10am BST on Saturday, and then fell more steadily over the past few days to hover around 11,000. Until very early last Saturday morning, when numbers rose again to 23,637 at midnight, player counts didn’t rise higher than 8,737 on June 15th at 8pm BST. It then very rapidly dropped back down to 11,675 by 9pm that day. Looking at SteamDB, the Terra Nil demo peaked at 96,520 concurrent players around 6pm BST on June 14th, climbing from 10,260 at 4pm BST. Here are our top 10 recommendations for games coming to PC in June. That’s according to industry pundit Simon Carless’ latest GameDiscoverCo newsletter, anyway. Well, turns out that might be at least partly down to a practice called badge-farming. But it’s still a balancing act to be as efficient as possible while trying to use up all the available space.Yesterday I wrote about eco-strategy game Terra Nil’s demo, which went gangbusters during last week’s Steam Next Fest and shot up into the top 50 most played games on Valve’s storefront. Soon you’ll have the ability to start placing things like Beehives which will generate a little more income, and things get a tad easier. Once you achieve the phase 1 goals, the game will introduce you to new buildings and mechanics. ![]() Very quickly you’ll have to start placing items like the Calcifier to build up more rocks to place your turbines on, and using the Excavator to place more riverbeds, and if you don’t plan ahead you’ll be out of money in the blink of an eye. Pay close attention to the cost and gain of your buildings when placing them on the map. ![]() A handful of your buildings or resources will earn you greenery, and it’s a heavy balancing act in the beginning to make sure you’re not blowing through your greenery too fast. Most resources will cost currency, which is called greenery and is represented by a leaf symbol. Everything about it is calming and satisfying, including the music. As you progress through the different stages we were presented with in the demo, you start to see the result of your actions when birds, deer, frogs, and other wildlife start to move in. The first step in rejuvenation was to build wind turbines, which in turn powered up to. ![]() Terra Nil is a very casual, relaxing game. My demo of Terra Nil started out on a flat plane laced by dry riverbeds and dotted with cracked earth. Fill up all the empty wasteland to rejuvenate the map!
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